The different years of consoles have shown an evolution in gaming at home, originally powered by the arcade industry trying to reproduce the same popular games, each generation of console has offered something new to the gamer.
The Atari 2600 offered colour graphics and varied games, and had many of the popular arcade games, the Nintendo NES had even greater colours and better sound and had started to bring the arcade experience home, plus made consoles a household name “he’s playing his Nintendo”.
The 16bit generation brought with it bigger games cd sound and amazing graphic abilities using purpose graphic chips, and for the first time a system that let you play the same arcade game at home, the neogeo was released, however with games costing into the hundreds it wasnt cheap, but went on to release its final game snk vs capcom which was ported to the 128bit consoles.
The 32bit generation brought the gap even closer to the arcades with Playstation and saturn hardware in popular arcade games, meanwhile the controllers brought lightguns stearing wheels, analogue controls and rumble, to create a more entertaining experience.
At this point the arcade had hardware almost identical to its home counterpart, with the dawn of the 128bit generation brought the sega naomi and dreamcast, with the dreamcast being the first to achive this, and became a major selling point when the console had launched, being able to see and play the game first in the arcade then get to play the near identical game later at home a few months later was certainly an exiciting prospect, and with a vms not only did the memory card turn into a portable game, but allowed you to take it to the same arcades and show off your skills in public…well it could of.
But this generation of consoles brought online play to the mass’s, offering a far greater audience then ever before and allowing downloads to increase the longertivity of a game, this generation of consoles had certainly been the biggest leap for your average gamer, with games now in their gigabytes it offered epics and cinematic experiences.
But what about the controllers.
Analogue was now standard but clever technolgy allowed voice reconition, video cameras that let you be in the game, and all sorts of other controllers from fishing to buzzers!?
Oh and did i mention samba de amigo?
A game that had great praise from nintendo which allowed detection of where the sambas where positioned, and a party game that even the non gamer could have a go at.
Sadly it was on a doomed console, and sega as a console manufacter had ended.
Which brings us onto the current generation, a generation of consoles that started with nintendo hyping the wii by talking about the controller!
A controller that could detect its possition…
Wait didnt samba de amigo do that?
The wii had certainly changed how people play games, no longer could you just sit in front of the tv with a joypad in your hands, now if you had to hit something you had to hit it using the wiimote to effect the action on screen.
So long to getting obese by playing to many games, though doing other injury’s to yourself had increased if you were to over do it!
Online play now standard and greatly improved has meant solo gaming and arcades a thing of the past.
With the advent of high definition tv, games have never looked so good either with ps3 and xbox 360 outputting their games at hd.
But whats next for gaming, we certainly have got lots to look forward to in playing games in other ways never thought possible, but with companys such as sony aiming to premote the multimedia capabilitys of their consoles it seems the future might not be gaming related after all..